This is some of the work I've done during the project, the animations in the videos are all hand-keyed

Mass Effect 3 has been a great opportunity for my career to improve and grow professionally. It's also been the most exciting game I worked on, and for that I want to thank the team at Bioware!

During the project...

I've been mainly responsible for developing in-game creatures animations including:

- working with designers to develop a prototyping systems for creatures and enemies
- delivering an animation vision for each creature to the team and the leads
- providing ideas and feedbacks during the pre-production
- planning and providing estimates to producers
...and, of course, animating from the prototyping phase to the final stage!